pub fn dense_universe_buckets(
range: Range<u64>,
bucket_size: u64,
direction: ScanDirection,
) -> impl Iterator<Item = (u64, RoaringBitmap)> + Send + 'staticExpand description
Synthesized bucket sequence for the dense tx-seq universe: one full bitmap
per bucket touched by range, in scan-direction order. Backends return this
for the query-only IndexDimension::TxUniverse key instead of reading
storage — the tx-seq namespace is dense, so the universe is computable.
Bitmaps carry all [0, bucket_size) relative bits even in edge buckets;
trimming against the requested range happens at the flatten step, same as
for stored buckets.